[Author]
Author = FaZer Missions
[Description]
Description = Difficulty: Easy
[Objectives]
Objectivescount = 23

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -821.9122
Objectives[0]positionY = 178.059
Objectives[0]positionZ = 71.41881
Objectives[0]Heading = 115
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 11
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = PistolMk2
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -829.0453
Objectives[0]mission_Vehicles[0]positionY = 175.0456
Objectives[0]mission_Vehicles[0]positionZ = 70.17836
Objectives[0]mission_Vehicles[0]Heading = 164.6511
Objectives[0]mission_Vehicles[0]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[0]Model = cogcabrio
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 15
Objectives[0]mission_Props[0]Model = prop_boxpile_06b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 30.24218
Objectives[0]mission_Props[0]positionY = -1309.708
Objectives[0]mission_Props[0]positionZ = 28.21385
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_boxpile_06b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 19.43633
Objectives[0]mission_Props[1]positionY = -1301.221
Objectives[0]mission_Props[1]positionZ = 28.14002
Objectives[0]mission_Props[1]rotationX = 4.112185
Objectives[0]mission_Props[1]rotationY = -0.2531172
Objectives[0]mission_Props[1]rotationZ = 0.009087111
Objectives[0]mission_Props[2]Model = prop_boxpile_06b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 19.30519
Objectives[0]mission_Props[2]positionY = -1302.546
Objectives[0]mission_Props[2]positionZ = 28.0442
Objectives[0]mission_Props[2]rotationX = 4.112226
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_boxpile_06b
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 17.70542
Objectives[0]mission_Props[3]positionY = -1314.493
Objectives[0]mission_Props[3]positionZ = 28.2576
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_boxpile_04a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 2924.183
Objectives[0]mission_Props[4]positionY = 4478.831
Objectives[0]mission_Props[4]positionZ = -99.38257
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = prop_boxpile_04a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 2917.566
Objectives[0]mission_Props[5]positionY = 4481.783
Objectives[0]mission_Props[5]positionZ = -99.3576
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 0
Objectives[0]mission_Props[6]Model = prop_boxpile_04a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 2917.882
Objectives[0]mission_Props[6]positionY = 4472.027
Objectives[0]mission_Props[6]positionZ = -99.37382
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = prop_boxpile_04a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 2924.658
Objectives[0]mission_Props[7]positionY = 4466.88
Objectives[0]mission_Props[7]positionZ = -99.39236
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = prop_boxpile_06a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 2894.039
Objectives[0]mission_Props[8]positionY = 4464.572
Objectives[0]mission_Props[8]positionZ = -99.15692
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = prop_boxpile_06a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 2893.393
Objectives[0]mission_Props[9]positionY = 4466.229
Objectives[0]mission_Props[9]positionZ = -99.15198
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Props[10]Model = prop_boxpile_06a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 2894.085
Objectives[0]mission_Props[10]positionY = 4468.651
Objectives[0]mission_Props[10]positionZ = -99.15721
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 0
Objectives[0]mission_Props[11]Model = prop_boxpile_07a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 2904.781
Objectives[0]mission_Props[11]positionY = 4473.269
Objectives[0]mission_Props[11]positionZ = -99.12479
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = 0
Objectives[0]mission_Props[12]Model = prop_boxpile_06b
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = -11.54341
Objectives[0]mission_Props[12]positionY = -1299.987
Objectives[0]mission_Props[12]positionZ = 28.24273
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 0
Objectives[0]mission_Props[13]Model = prop_boxpile_06b
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = -11.83908
Objectives[0]mission_Props[13]positionY = -1302.031
Objectives[0]mission_Props[13]positionZ = 28.18314
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = 0
Objectives[0]mission_Props[14]Model = prop_boxpile_04a
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 28.51537
Objectives[0]mission_Props[14]positionY = -1300.205
Objectives[0]mission_Props[14]positionZ = 29.01855
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 10
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_GANG_ATTACK_MONEY
Objectives[0]mission_Pickup_Props[0]Value = 5500
Objectives[0]mission_Pickup_Props[0]positionX = 2895.318
Objectives[0]mission_Pickup_Props[0]positionY = 4468.739
Objectives[0]mission_Pickup_Props[0]positionZ = -98.6617
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -140
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 23.45695
Objectives[0]mission_Pickup_Props[1]positionY = -1315.951
Objectives[0]mission_Pickup_Props[1]positionZ = 29.02599
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -9.999996
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 5.071993
Objectives[0]mission_Pickup_Props[2]positionY = -1301.568
Objectives[0]mission_Pickup_Props[2]positionZ = 28.62392
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 20
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[3]Value = 12500
Objectives[0]mission_Pickup_Props[3]positionX = 2896.142
Objectives[0]mission_Pickup_Props[3]positionY = 4463.644
Objectives[0]mission_Pickup_Props[3]positionZ = -98.65823
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -39.99998
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[4]Value = 12500
Objectives[0]mission_Pickup_Props[4]positionX = 2926.703
Objectives[0]mission_Pickup_Props[4]positionY = 4469.321
Objectives[0]mission_Pickup_Props[4]positionZ = -98.97504
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 95
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[5]Value = 12500
Objectives[0]mission_Pickup_Props[5]positionX = 2926.693
Objectives[0]mission_Pickup_Props[5]positionY = 4469.511
Objectives[0]mission_Pickup_Props[5]positionZ = -98.97504
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 95
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[6]Value = 12500
Objectives[0]mission_Pickup_Props[6]positionX = 2926.76
Objectives[0]mission_Pickup_Props[6]positionY = 4469.115
Objectives[0]mission_Pickup_Props[6]positionZ = -98.97504
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 95
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_MONEY_PAPER_BAG
Objectives[0]mission_Pickup_Props[7]Value = 55000
Objectives[0]mission_Pickup_Props[7]positionX = 2909.89
Objectives[0]mission_Pickup_Props[7]positionY = 4482.523
Objectives[0]mission_Pickup_Props[7]positionZ = -99.65776
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 0
Objectives[0]mission_Pickup_Props[8]positionX = -813.5665
Objectives[0]mission_Pickup_Props[8]positionY = 179.2292
Objectives[0]mission_Pickup_Props[8]positionZ = 71.65919
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 120
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 0
Objectives[0]mission_Pickup_Props[9]positionX = -822.0953
Objectives[0]mission_Pickup_Props[9]positionY = 178.3713
Objectives[0]mission_Pickup_Props[9]positionZ = 70.93607
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 115
Objectives[0]ObjectiveMessages = 6
Objectives[0]ObjectiveMessages[0]positionX = -824.3104
Objectives[0]ObjectiveMessages[0]positionY = 177.0912
Objectives[0]ObjectiveMessages[0]positionZ = 70.18916
Objectives[0]ObjectiveMessages[0]Message = Hey man, I was about to hit a vagos warehouse, but there seems to be a lot of them
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Green
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -842.6431
Objectives[0]ObjectiveMessages[1]positionY = 158.8523
Objectives[0]ObjectiveMessages[1]positionZ = 65.91917
Objectives[0]ObjectiveMessages[1]Message = Think you could help me out?
Objectives[0]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[1]Sender = Franklin
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Green
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -825.9474
Objectives[0]ObjectiveMessages[2]positionY = 180.5314
Objectives[0]ObjectiveMessages[2]positionZ = 70.51036
Objectives[0]ObjectiveMessages[2]Message = Alright, I'm not busy anyway. Where are you at?
Objectives[0]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[2]Sender = Michael
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Blue
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 9
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -824.3067
Objectives[0]ObjectiveMessages[3]positionY = 180.8825
Objectives[0]ObjectiveMessages[3]positionZ = 70.61259
Objectives[0]ObjectiveMessages[3]Message = 
Objectives[0]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = White
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 14
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = True
Objectives[0]ObjectiveMessages[3]TypeTextMesage = False
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = -21.60973
Objectives[0]ObjectiveMessages[4]positionY = -1302.233
Objectives[0]ObjectiveMessages[4]positionZ = 28.20158
Objectives[0]ObjectiveMessages[4]Message = Near some dirty Warehouse in Strawberry... Aw crap they saw me...
Objectives[0]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[4]Sender = Franklin
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Green
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = True
Objectives[0]ObjectiveMessages[4]DelayTime = 14
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[5]positionX = -22.15357
Objectives[0]ObjectiveMessages[5]positionY = -1300.512
Objectives[0]ObjectiveMessages[5]positionZ = 28.25203
Objectives[0]ObjectiveMessages[5]Message = You there? Franklin? Alright, I'm coming...
Objectives[0]ObjectiveMessages[5]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[5]Sender = Michael
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = Blue
Objectives[0]ObjectiveMessages[5]PlayFromStart = False
Objectives[0]ObjectiveMessages[5]Delay = True
Objectives[0]ObjectiveMessages[5]DelayTime = 19
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[5]TypeSubtitle = False
Objectives[0]ObjectiveMessages[5]TypeTextMesage = True
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 53.45279
Objectives[1]positionY = -1287.551
Objectives[1]positionZ = 28.33994
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 21
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 1983.111
Objectives[2]positionY = 4729.934
Objectives[2]positionZ = 40.24012
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = FIXER_IDLE_START
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to ~y~Strawberry
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 46.15732
Objectives[3]positionY = -1299.953
Objectives[3]positionZ = 28.19498
Objectives[3]Heading = -60
Objectives[3]Diameter = 2
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 25
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 255
Objectives[4]ColorA = 0
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 47.98887
Objectives[4]positionY = -1299.495
Objectives[4]positionZ = 28.16483
Objectives[4]Heading = -60
Objectives[4]Diameter = 2
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 150
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 11
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 10
Objectives[4]mission_Actors[0]positionX = 38.17042
Objectives[4]mission_Actors[0]positionY = -1294.756
Objectives[4]mission_Actors[0]positionZ = 29.30389
Objectives[4]mission_Actors[0]Heading = 200
Objectives[4]mission_Actors[0]String_Name = player_one
Objectives[4]mission_Actors[0]Relationship_Group = Companion
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = True
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = AssaultRifle
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 12
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 32.68154
Objectives[4]mission_Actors[1]positionY = -1300.142
Objectives[4]mission_Actors[1]positionZ = 29.26657
Objectives[4]mission_Actors[1]Heading = 270
Objectives[4]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Stationary
Objectives[4]mission_Actors[1]weapon = MicroSMG
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 28.32075
Objectives[4]mission_Actors[2]positionY = -1315.72
Objectives[4]mission_Actors[2]positionZ = 29.52649
Objectives[4]mission_Actors[2]Heading = 20.00021
Objectives[4]mission_Actors[2]String_Name = g_m_m_goons_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 300
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = SMG
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 15.56478
Objectives[4]mission_Actors[3]positionY = -1313.38
Objectives[4]mission_Actors[3]positionZ = 29.25699
Objectives[4]mission_Actors[3]Heading = 310
Objectives[4]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Stationary
Objectives[4]mission_Actors[3]weapon = MicroSMG
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 8.274176
Objectives[4]mission_Actors[4]positionY = -1301.259
Objectives[4]mission_Actors[4]positionZ = 29.14659
Objectives[4]mission_Actors[4]Heading = 240
Objectives[4]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Stationary
Objectives[4]mission_Actors[4]weapon = MicroSMG
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 3.998629
Objectives[4]mission_Actors[5]positionY = -1309.136
Objectives[4]mission_Actors[5]positionZ = 30.16578
Objectives[4]mission_Actors[5]Heading = 290.4736
Objectives[4]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Stationary
Objectives[4]mission_Actors[5]weapon = MicroSMG
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = -13.61139
Objectives[4]mission_Actors[6]positionY = -1310.222
Objectives[4]mission_Actors[6]positionZ = 29.26223
Objectives[4]mission_Actors[6]Heading = 305
Objectives[4]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = MicroSMG
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = -22.38035
Objectives[4]mission_Actors[7]positionY = -1307.156
Objectives[4]mission_Actors[7]positionZ = 29.2733
Objectives[4]mission_Actors[7]Heading = 285
Objectives[4]mission_Actors[7]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 300
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Defensive
Objectives[4]mission_Actors[7]weapon = MicroSMG
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = -8.78997
Objectives[4]mission_Actors[8]positionY = -1298.608
Objectives[4]mission_Actors[8]positionZ = 29.31316
Objectives[4]mission_Actors[8]Heading = 194.9998
Objectives[4]mission_Actors[8]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 200
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Stationary
Objectives[4]mission_Actors[8]weapon = MicroSMG
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 17.20595
Objectives[4]mission_Actors[9]positionY = -1317.056
Objectives[4]mission_Actors[9]positionZ = 29.26064
Objectives[4]mission_Actors[9]Heading = 355
Objectives[4]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 100
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Defensive
Objectives[4]mission_Actors[9]weapon = MicroSMG
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 17.14208
Objectives[4]mission_Actors[10]positionY = -1330.902
Objectives[4]mission_Actors[10]positionZ = 29.27476
Objectives[4]mission_Actors[10]Heading = 10
Objectives[4]mission_Actors[10]String_Name = g_m_y_mexgoon_02
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = True
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 100
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = MicroSMG
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 45.89303
Objectives[4]ObjectiveMessages[0]positionY = -1294.563
Objectives[4]ObjectiveMessages[0]positionZ = 28.14017
Objectives[4]ObjectiveMessages[0]Message = 'Ey! Help me take out these fools!
Objectives[4]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[4]ObjectiveMessages[0]Sender = Franklin
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Green
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = 1926.929
Objectives[5]positionY = 4718.346
Objectives[5]positionZ = 40.18182
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = FIXER_MED_INTENSITY
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = 40.9851
Objectives[6]positionY = -1304.503
Objectives[6]positionZ = 28.24867
Objectives[6]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[6]Random_Actors_Vehicle_Model_Name = chino
Objectives[6]Random_Actors_Vehicle_Primary_Color = MetallicRaceYellow
Objectives[6]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 1
Objectives[6]Random_Actors_Max_ReSpawn = 0
Objectives[6]Random_Actors_Spawn_End = False
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Help ~g~Franklin ~w~take out the ~r~Vagos
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 32.82697
Objectives[7]positionY = -1305.495
Objectives[7]positionZ = 28.21069
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 46.15652
Objectives[8]positionY = -1307.964
Objectives[8]positionZ = 28.28661
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 12
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 3
Objectives[8]ObjectiveMessages[0]positionX = 22.22556
Objectives[8]ObjectiveMessages[0]positionY = -1307.73
Objectives[8]ObjectiveMessages[0]positionZ = 28.23831
Objectives[8]ObjectiveMessages[0]Message = Why do you got beef with these guys?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[8]ObjectiveMessages[0]Sender = Michael
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Blue
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 3.775326
Objectives[8]ObjectiveMessages[1]positionY = -1303.056
Objectives[8]ObjectiveMessages[1]positionZ = 28.04121
Objectives[8]ObjectiveMessages[1]Message = It's a long story... We're enemies for about 8 years
Objectives[8]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[1]Sender = Franklin
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = Green
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 5
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 19.15203
Objectives[8]ObjectiveMessages[2]positionY = -1305.92
Objectives[8]ObjectiveMessages[2]positionZ = 28.13434
Objectives[8]ObjectiveMessages[2]Message = Come on, we gotta wipe out their warehouse now!
Objectives[8]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[2]Sender = Franklin
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = Green
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 12
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[9]Text = Enter the ~y~Warehouse
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 3.804456
Objectives[9]positionY = -1309.399
Objectives[9]positionZ = 29.16528
Objectives[9]Heading = -40
Objectives[9]Diameter = 2
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 7
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 2922.746
Objectives[9]mission_Actors[0]positionY = 4478.987
Objectives[9]mission_Actors[0]positionZ = -99.1387
Objectives[9]mission_Actors[0]Heading = 260
Objectives[9]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 300
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Stationary
Objectives[9]mission_Actors[0]weapon = MicroSMG
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 2917.637
Objectives[9]mission_Actors[1]positionY = 4480.587
Objectives[9]mission_Actors[1]positionZ = -99.13876
Objectives[9]mission_Actors[1]Heading = 15
Objectives[9]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Stationary
Objectives[9]mission_Actors[1]weapon = MicroSMG
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = 2917.969
Objectives[9]mission_Actors[2]positionY = 4473.76
Objectives[9]mission_Actors[2]positionZ = -99.14996
Objectives[9]mission_Actors[2]Heading = 195
Objectives[9]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 100
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Stationary
Objectives[9]mission_Actors[2]weapon = MicroSMG
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 0
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = 2924.3
Objectives[9]mission_Actors[3]positionY = 4468.034
Objectives[9]mission_Actors[3]positionZ = -99.14179
Objectives[9]mission_Actors[3]Heading = 200
Objectives[9]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 100
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = MicroSMG
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 0
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = 2895.483
Objectives[9]mission_Actors[4]positionY = 4464.652
Objectives[9]mission_Actors[4]positionZ = -98.16004
Objectives[9]mission_Actors[4]Heading = 84.99995
Objectives[9]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = True
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 100
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = MicroSMG
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 0
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = 2902.628
Objectives[9]mission_Actors[5]positionY = 4473.866
Objectives[9]mission_Actors[5]positionZ = -98.1263
Objectives[9]mission_Actors[5]Heading = 259.8062
Objectives[9]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = True
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 300
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = MicroSMG
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 0
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = 2895.236
Objectives[9]mission_Actors[6]positionY = 4466.866
Objectives[9]mission_Actors[6]positionZ = -98.16125
Objectives[9]mission_Actors[6]Heading = 120
Objectives[9]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = True
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 100
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Defensive
Objectives[9]mission_Actors[6]weapon = MicroSMG
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 0
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2900.156
Objectives[10]positionY = 4478.319
Objectives[10]positionZ = -99.17684
Objectives[10]ObjectiveRotation = 275
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = -43.03499
Objectives[10]mission_Vehicles[0]positionY = -1306.179
Objectives[10]mission_Vehicles[0]positionZ = 28.88174
Objectives[10]mission_Vehicles[0]Heading = 0.1174404
Objectives[10]mission_Vehicles[0]Name = Pony
Objectives[10]mission_Vehicles[0]Model = pony2
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicFrostWhite
Objectives[10]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[10]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 18
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = 2900.83
Objectives[11]positionY = 4478.151
Objectives[11]positionZ = -99.17529
Objectives[11]Heading = 145
Objectives[11]Diameter = 2
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 14
Objectives[11]mission_Actors[0]positionX = 2899.957
Objectives[11]mission_Actors[0]positionY = 4476.155
Objectives[11]mission_Actors[0]positionZ = -98.1767
Objectives[11]mission_Actors[0]Heading = 280
Objectives[11]mission_Actors[0]String_Name = player_one
Objectives[11]mission_Actors[0]Relationship_Group = Companion
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = AssaultRifle
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 12
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 5
Objectives[11]ObjectiveMessages[0]positionX = 2901.992
Objectives[11]ObjectiveMessages[0]positionY = 4468.924
Objectives[11]ObjectiveMessages[0]positionZ = -99.12993
Objectives[11]ObjectiveMessages[0]Message = It looks like they have some kind of cargo here
Objectives[11]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[11]ObjectiveMessages[0]Sender = Michael
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Blue
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 2895.446
Objectives[11]ObjectiveMessages[1]positionY = 4468.659
Objectives[11]ObjectiveMessages[1]positionZ = -99.16139
Objectives[11]ObjectiveMessages[1]Message = Hey you found some money on the ground?
Objectives[11]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[1]Sender = Franklin
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = Green
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = False
Objectives[11]ObjectiveMessages[1]DelayTime = 0
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 1
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 2923.454
Objectives[11]ObjectiveMessages[2]positionY = 4474.281
Objectives[11]ObjectiveMessages[2]positionZ = -100.1502
Objectives[11]ObjectiveMessages[2]Message = Yeah, but I'm looking for our stolen weed stashes.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[2]Sender = Franklin
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = Green
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 5
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = False
Objectives[11]ObjectiveMessages[2]TypeTextMesage = True
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 2911.514
Objectives[11]ObjectiveMessages[3]positionY = 4468.806
Objectives[11]ObjectiveMessages[3]positionZ = -100.1676
Objectives[11]ObjectiveMessages[3]Message = All stuff here looks like packed in cargos, but where is the weed I'm lookin for?
Objectives[11]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[3]Sender = Franklin
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = Green
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = False
Objectives[11]ObjectiveMessages[3]DelayTime = 0
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 5
Objectives[11]ObjectiveMessages[3]TypeSubtitle = False
Objectives[11]ObjectiveMessages[3]TypeTextMesage = True
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[4]positionX = 2915.645
Objectives[11]ObjectiveMessages[4]positionY = 4470.132
Objectives[11]ObjectiveMessages[4]positionZ = -100.1677
Objectives[11]ObjectiveMessages[4]Message = I think they have stashed outside. In a van or something... Let's get outta here
Objectives[11]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[4]Sender = Franklin
Objectives[11]ObjectiveMessages[4]Subject = 
Objectives[11]ObjectiveMessages[4]MessageColor = Green
Objectives[11]ObjectiveMessages[4]PlayFromStart = False
Objectives[11]ObjectiveMessages[4]Delay = True
Objectives[11]ObjectiveMessages[4]DelayTime = 40
Objectives[11]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[4]TypeSubtitle = False
Objectives[11]ObjectiveMessages[4]TypeTextMesage = True
Objectives[11]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[12]Text = Look for the ~g~Weed
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 2919.794
Objectives[12]positionY = 4477.907
Objectives[12]positionZ = -100.1678
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 45
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Leave the ~y~Warehouse
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = 2927.203
Objectives[13]positionY = 4488.354
Objectives[13]positionZ = -100.1701
Objectives[13]Heading = 160
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Teleport_Objective
Objectives[14]Text = 
Objectives[14]positionX = -5.959171
Objectives[14]positionY = -1300.274
Objectives[14]positionZ = 28.22061
Objectives[14]ObjectiveRotation = 180
Objectives[14]mission_ActorsCount = 10
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 8.335847
Objectives[14]mission_Actors[0]positionY = -1300.489
Objectives[14]mission_Actors[0]positionZ = 29.19684
Objectives[14]mission_Actors[0]Heading = 105
Objectives[14]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = MicroSMG
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 15.88744
Objectives[14]mission_Actors[1]positionY = -1301.685
Objectives[14]mission_Actors[1]positionZ = 29.10704
Objectives[14]mission_Actors[1]Heading = 115
Objectives[14]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = True
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 100
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Stationary
Objectives[14]mission_Actors[1]weapon = MicroSMG
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 15.16203
Objectives[14]mission_Actors[2]positionY = -1310.022
Objectives[14]mission_Actors[2]positionZ = 29.18252
Objectives[14]mission_Actors[2]Heading = 20
Objectives[14]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = True
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 100
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = MicroSMG
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 6.419653
Objectives[14]mission_Actors[3]positionY = -1306.326
Objectives[14]mission_Actors[3]positionZ = 30.16678
Objectives[14]mission_Actors[3]Heading = 20.00056
Objectives[14]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = True
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 100
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Defensive
Objectives[14]mission_Actors[3]weapon = MicroSMG
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = -19.59789
Objectives[14]mission_Actors[4]positionY = -1295.357
Objectives[14]mission_Actors[4]positionZ = 29.35298
Objectives[14]mission_Actors[4]Heading = 204.9996
Objectives[14]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = True
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 100
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = MicroSMG
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = -41.04502
Objectives[14]mission_Actors[5]positionY = -1305.231
Objectives[14]mission_Actors[5]positionZ = 29.1757
Objectives[14]mission_Actors[5]Heading = 270
Objectives[14]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = True
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 100
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Stationary
Objectives[14]mission_Actors[5]weapon = Pistol
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = -40.83653
Objectives[14]mission_Actors[6]positionY = -1307.198
Objectives[14]mission_Actors[6]positionZ = 29.224
Objectives[14]mission_Actors[6]Heading = 270
Objectives[14]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = True
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 100
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = Pistol
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = -42.54596
Objectives[14]mission_Actors[7]positionY = -1303.284
Objectives[14]mission_Actors[7]positionZ = 29.0312
Objectives[14]mission_Actors[7]Heading = 305
Objectives[14]mission_Actors[7]String_Name = g_m_y_mexgoon_02
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = True
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 100
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Stationary
Objectives[14]mission_Actors[7]weapon = Pistol
Objectives[14]mission_Actors[7]Variation = Random
Objectives[14]mission_Actors[7]Task = 0
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Actors[8]Survive_Number = 0
Objectives[14]mission_Actors[8]Failed_Text = 
Objectives[14]mission_Actors[8]Remove_After = 0
Objectives[14]mission_Actors[8]positionX = -44.83061
Objectives[14]mission_Actors[8]positionY = -1301.485
Objectives[14]mission_Actors[8]positionZ = 29.1693
Objectives[14]mission_Actors[8]Heading = 260
Objectives[14]mission_Actors[8]String_Name = g_m_y_mexgoon_03
Objectives[14]mission_Actors[8]Relationship_Group = Enemy1
Objectives[14]mission_Actors[8]AddBlip = True
Objectives[14]mission_Actors[8]ShowCone = False
Objectives[14]mission_Actors[8]Invincible = False
Objectives[14]mission_Actors[8]SetHealth = 500
Objectives[14]mission_Actors[8]DieFromHeadShot = True
Objectives[14]mission_Actors[8]CanExitVehicle = True
Objectives[14]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[8]AlwaysFight = True
Objectives[14]mission_Actors[8]Seeing_Range = 30
Objectives[14]mission_Actors[8]Hearing_Range = 30
Objectives[14]mission_Actors[8]CombatMovement = Offensive
Objectives[14]mission_Actors[8]weapon = SMG
Objectives[14]mission_Actors[8]Variation = Random
Objectives[14]mission_Actors[8]Task = 0
Objectives[14]mission_Actors[8]Task_Guard_Range = 5
Objectives[14]mission_Actors[8]Task_Stay_In_Range = True
Objectives[14]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[8]Task_Scenario = NONE
Objectives[14]mission_Actors[9]Survive_Number = 0
Objectives[14]mission_Actors[9]Failed_Text = 
Objectives[14]mission_Actors[9]Remove_After = 0
Objectives[14]mission_Actors[9]positionX = -4.471122
Objectives[14]mission_Actors[9]positionY = -1300.032
Objectives[14]mission_Actors[9]positionZ = 29.2494
Objectives[14]mission_Actors[9]Heading = 180
Objectives[14]mission_Actors[9]String_Name = player_one
Objectives[14]mission_Actors[9]Relationship_Group = Companion
Objectives[14]mission_Actors[9]AddBlip = True
Objectives[14]mission_Actors[9]ShowCone = False
Objectives[14]mission_Actors[9]Invincible = True
Objectives[14]mission_Actors[9]SetHealth = 100
Objectives[14]mission_Actors[9]DieFromHeadShot = True
Objectives[14]mission_Actors[9]CanExitVehicle = False
Objectives[14]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[9]AlwaysFight = True
Objectives[14]mission_Actors[9]Seeing_Range = 30
Objectives[14]mission_Actors[9]Hearing_Range = 30
Objectives[14]mission_Actors[9]CombatMovement = Offensive
Objectives[14]mission_Actors[9]weapon = AssaultRifle
Objectives[14]mission_Actors[9]Variation = Custom
Objectives[14]mission_Actors[9]Task = 0
Objectives[14]mission_Actors[9]Task_Guard_Range = 5
Objectives[14]mission_Actors[9]Task_Stay_In_Range = True
Objectives[14]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[9]Task_Scenario = NONE
Objectives[14]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 1
Objectives[14]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 12
Objectives[14]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[14]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[14]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[14]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 4
Objectives[14]mission_Props[0]Model = prop_boxpile_04a
Objectives[14]mission_Props[0]PlaceOnGround = False
Objectives[14]mission_Props[0]FreesePosition = True
Objectives[14]mission_Props[0]positionX = 3.094701
Objectives[14]mission_Props[0]positionY = -1303.534
Objectives[14]mission_Props[0]positionZ = 28.84501
Objectives[14]mission_Props[0]rotationX = -3.74966
Objectives[14]mission_Props[0]rotationY = 0.02993863
Objectives[14]mission_Props[0]rotationZ = 0.0009799978
Objectives[14]mission_Props[1]Model = prop_boxpile_04a
Objectives[14]mission_Props[1]PlaceOnGround = False
Objectives[14]mission_Props[1]FreesePosition = True
Objectives[14]mission_Props[1]positionX = 3.885381
Objectives[14]mission_Props[1]positionY = -1305.928
Objectives[14]mission_Props[1]positionZ = 29.9354
Objectives[14]mission_Props[1]rotationX = 0
Objectives[14]mission_Props[1]rotationY = 0
Objectives[14]mission_Props[1]rotationZ = 0
Objectives[14]mission_Props[2]Model = prop_boxpile_04a
Objectives[14]mission_Props[2]PlaceOnGround = False
Objectives[14]mission_Props[2]FreesePosition = True
Objectives[14]mission_Props[2]positionX = 2.87859
Objectives[14]mission_Props[2]positionY = -1301.173
Objectives[14]mission_Props[2]positionZ = 28.9203
Objectives[14]mission_Props[2]rotationX = 3.880792
Objectives[14]mission_Props[2]rotationY = 0.2769157
Objectives[14]mission_Props[2]rotationZ = -0.009381687
Objectives[14]mission_Props[3]Model = prop_boxpile_04a
Objectives[14]mission_Props[3]PlaceOnGround = False
Objectives[14]mission_Props[3]FreesePosition = True
Objectives[14]mission_Props[3]positionX = -13.09556
Objectives[14]mission_Props[3]positionY = -1308.849
Objectives[14]mission_Props[3]positionZ = 28.98801
Objectives[14]mission_Props[3]rotationX = -7.024776
Objectives[14]mission_Props[3]rotationY = -0.07593075
Objectives[14]mission_Props[3]rotationZ = -0.004660603
Objectives[14]mission_Pickup_Props_Count = 2
Objectives[14]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[14]mission_Pickup_Props[0]Value = 0
Objectives[14]mission_Pickup_Props[0]positionX = -5.501091
Objectives[14]mission_Pickup_Props[0]positionY = -1300.697
Objectives[14]mission_Pickup_Props[0]positionZ = 28.6855
Objectives[14]mission_Pickup_Props[0]rotationX = 0
Objectives[14]mission_Pickup_Props[0]rotationY = 0
Objectives[14]mission_Pickup_Props[0]rotationZ = 20
Objectives[14]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[14]mission_Pickup_Props[1]Value = 0
Objectives[14]mission_Pickup_Props[1]positionX = -6.215067
Objectives[14]mission_Pickup_Props[1]positionY = -1300.401
Objectives[14]mission_Pickup_Props[1]positionZ = 28.70855
Objectives[14]mission_Pickup_Props[1]rotationX = 0
Objectives[14]mission_Pickup_Props[1]rotationY = 0
Objectives[14]mission_Pickup_Props[1]rotationZ = 20
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = -16.71957
Objectives[15]positionY = -1302.012
Objectives[15]positionZ = 28.20169
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 5
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = -40.04218
Objectives[15]ObjectiveMessages[0]positionY = -1302.137
Objectives[15]ObjectiveMessages[0]positionZ = 28.08554
Objectives[15]ObjectiveMessages[0]Message = Hey that van over there! We gotta take it!
Objectives[15]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[15]ObjectiveMessages[0]Sender = Franklin
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Green
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Text = Get in the ~g~Weed Van
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = -42.61628
Objectives[16]positionY = -1306.344
Objectives[16]positionZ = 28.06659
Objectives[16]EnterVehicle_AsPassenger = False
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Random_Spawn_Objective
Objectives[17]positionX = -38.70249
Objectives[17]positionY = -1302.536
Objectives[17]positionZ = 28.07529
Objectives[17]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[17]Random_Actors_Vehicle_Model_Name = chino
Objectives[17]Random_Actors_Vehicle_Primary_Color = MetallicRaceYellow
Objectives[17]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[17]Random_Actors_Weapon_Model_Name = Pistol
Objectives[17]Random_Actors_Passenger = True
Objectives[17]Random_Actors_Fill_With_Occupants = True
Objectives[17]Random_Actors_Max_Count = 1
Objectives[17]Random_Actors_Max_ReSpawn = 1
Objectives[17]Random_Actors_Spawn_End = False
Objectives[17]Random_Actors_Spawn_Actors_Only = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -4.00085
Objectives[18]positionY = -1304.089
Objectives[18]positionZ = 28.09498
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 1
Objectives[18]Task_List[0]Type = EnterVehicle
Objectives[18]Task_List[0]PositionX = -43.39757
Objectives[18]Task_List[0]PositionY = -1305.681
Objectives[18]Task_List[0]PositionZ = 28.5452
Objectives[18]Task_List[0]Speed = 1
Objectives[18]Task_List[0]SeatIndex = 1
Objectives[18]Task_List[0]TaskIndex = 0
Objectives[18]Task_List[0]Warp = True
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Take the ~g~Van ~w~back to ~b~Record A. Studio
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 0
Objectives[19]ColorG = 0
Objectives[19]ColorB = 255
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = -853.0614
Objectives[19]positionY = -217.723
Objectives[19]positionZ = 36.74227
Objectives[19]Heading = -230
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = True
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 0
Objectives[20]ColorG = 0
Objectives[20]ColorB = 255
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = -852.8843
Objectives[20]positionY = -217.6561
Objectives[20]positionZ = 36.72361
Objectives[20]Heading = -230
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 12.5
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = True
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = -2.409164
Objectives[21]positionY = -1302.654
Objectives[21]positionZ = 28.03206
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 5
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = 48.31166
Objectives[21]ObjectiveMessages[0]positionY = -1297.728
Objectives[21]ObjectiveMessages[0]positionZ = 28.14071
Objectives[21]ObjectiveMessages[0]Message = Alright Mike thanks for joining me
Objectives[21]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[21]ObjectiveMessages[0]Sender = Franklin
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Green
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 1
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Type = Mission_Settings_Objective
Objectives[22]positionX = 1937.466
Objectives[22]positionY = 4724.424
Objectives[22]positionZ = 40.10831
Objectives[22]MissionSettings_TimesOfDay = Current
Objectives[22]MissionSettings_Weather = Current
Objectives[22]MissionSettings_WantedLevel = Current
Objectives[22]MissionSettings_SetWantedLevelNow = Current
Objectives[22]MissionSettings_StartNightvision = False
Objectives[22]MissionSettings_StopNightvision = False
Objectives[22]MissionSettings_StartSeethrough = False
Objectives[22]MissionSettings_StopSeethrough = False
Objectives[22]MissionSettings_StartMusic = False
Objectives[22]MissionSettings_StopMusic = True
Objectives[22]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

